key: RACE_KLACKON

langKey:       Klackon
year:          3374

homeStarType:  YELLOW
homeworldType: PLANET_TERRAN
homeworldSize: 100
homeworldKey:  9208212

// animations
mugshot:       KlackonDiplomat,      170@4|420x380
setupImage:    KlackonDiploMug, 100@0|584x768
spyMug:        KlaAdvisorS,       0@0|440x330
soldierMug:    KlaAdvisorS,       0@0|440x330
diploProfile:  KlaAdvisorW, 0@0|630x480
lab:           KlackonLaboratory
embassy:       KlackonLaboratory
holograph:     
diplomat:      KlackonDiplomat
scientist:     KlackonScientist
trooper:       KlackonSoldier
spy:           KlackonSpy
leader:        KlaLeader
diploTheme:    ThemeKlackon
gnn:           KlackonGNN
gnnHost:       KlackonGNNHost
gnnColor:      Orange
gnnTextColor:  255,93,0
winSplash:     KlaWin,255,255,255
lossSplash:    KlaLoss,255,255,255

advisorScout:      KlaAdvisor, 0@0|440x540
advisorTransport:  KlaAdvisor, 0@0|440x540
advisorDiplomacy:  KlaAdvisor, 0@0|440x540
advisorShip:       KlaAdvisor, 0@0|440x540
advisorRally:      KlaAdvisor, 0@0|440x540
advisorMissile:    KlaAdvisor, 0@0|440x540
advisorWeapon:     KlaAdvisor, 0@0|440x540
advisorCouncil:    KlaAdvisor, 0@0|440x540
advisorRebellion:  KlaAdvisor, 0@0|440x540
advisorResistCouncil:   KlaAdvisor, 0@0|440x540
advisorCouncilResisted: KlaAdvisor, 0@0|440x540


transport:     KlaTransport
transportDesc: KlackonTransportDesc, 1, 0@0|240x240
transportOpen: KlackonTransportOpen, 10, 0@0|240x240
transportW:    60
transportYOff: 0
transportLandingFrames: 120
colonistWalk:  20, 150, 160@220>240@250
landingAudio:  KlackonShip

troopIcon:      KlackonCombat,    4/4
troopHIcon:     KlackonCombatH,   4/4
troopDeath1:    KlackonDeath1,    4
troopDeath2:    KlackonDeath2,    5
troopDeath3:    KlackonDeath3,    6
troopDeath4:    KlackonDeath4,    6
troopDeath1H:   KlackonDeath1H,   4
troopDeath2H:   KlackonDeath2H,   5
troopDeath3H:   KlackonDeath3H,   6
troopDeath4H:   KlackonDeath4H,   6
troopScale:     0.4, 40, 25
troopFireXY:    285@130
troopHFireXY:   285@130

fortress:      KlaFort01,            0@0|420x450
council:       KlaCouncil
shield:        KlaShield,            0@0|420x450
introTextX:    680
espionageXY:   0@0
spyFactories:  50
spyMissiles:   45
spyRebellion:  36
dialogTextX:   180,180
dialogTextY:   540
councilDiplo:  0.5, 70, -160, 0.6
labFlagX:      0.75
flagSize:      200x200
flagWar:       KlaFlagWar
flagNormal:    KlaFlagNorm
flagPact:      KlaFlagPact
dialogWar:     KlaDlgWar
dialogNormal:  KlaDlgNorm
dialogPact:    KlaDlgPact

// sounds
voice:     KlackonVoice
ambience:  KlackonAmbience


// species info:
// field #1 - terran(1), aquatic(2), silicate(3) or robotic(4)
// field #2 - ignoreEco(1), don't ignore eco (0)
species: 1, 0

// personality % (must=100) - erratic, pacifist, honorable, ruthless, aggressive, xenophobic
personality:0,0,0,20,20,60
// objective % (must=100) - militarist, ecologist, diplomat, industrialist, expansionist, technologist
objective: 10,10,10,50,10,10

// ship set & preferred size (0-small to 3-huge)
preferredship: Klackon, 0

// ship bonus - att, def, init
shipmod: 0,0,0

// ground mod - att
groundmod: 0

// spy mod - cost%, security adj%, infiltration adj%, telepathic?(1/0), mask relations?(1/0)
spymod: 100, 0, 0, 0, 0

// production mod - worker productivity, factory controls bonus, ignoreRefitCost?(1/0)
prodmod: 200, 0, 0

// tech mods - discovery
techmod: 50, 100

// pop mods - growth rate
popmod: 100

// diplomacy mods % - trade % bonus, positive DP mod, diplomacy bonus, council bonus
diplomod: 0,100,0,0

// research category mods % - computer, construction, force field, planetary, propulsion, weapon
research: 100,60,100,100,125,100

// race relations
relations: DEFAULT=0,RACE_KLACKON=31,RACE_HUMAN=7,RACE_DARLOK=-7,RACE_MRRSHAN=-7,RACE_ALKARI=-7,RACE_SAKKRA=-7,RACE_SILICOID=7

//ship design modifiers
//1-2-3-4 cost adjustments for sizes S,M,L,H. Higher means estimated costs more, means less likely to buid
// 5th = module space ratio (default 0.5)
// 6 to 14 additional weights for shield-FD, shield-B, ecm-FD, ecm-B, maneuver-BD, manv-F, armor-FB, armor-D, specials
// 15-16-17 flags (0 or 1) for speed matching, reinforced armor and bio weapon usage
// 18 to 28 flags (0 or 1) for ship special preferences: 
//  Pulsar, Cloak, Repair, Inertial, MissileShield, Repulsor, Stasis, StreamProj, Warp Diss, Tech Null, Oracle
shipdesign: 1,1,1.25,1.5, 0.5, 2,4,1,3,2,4,2,3,1, 0,0,0, 0,0,0,0,0,0,1,0,0,1,0
